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AI Insights · Timothy · April 2022

Top 5 Geolocation Games in Australia Q1 2022: Performance Overview

Discover the performance trends of the top 5 geolocation games in Australia for Q1 2022, featuring data on downloads, revenue, and active users.

Top 5 Geolocation Games in Australia Q1 2022: Performance Overview

The first quarter of 2022 showcased intriguing trends in the geolocation games sector in Australia. Based on data from Sensor Tower, here’s a detailed look at the performance of the top 5 geolocation games on a unified platform.

Pokémon GO by Niantic, Inc. saw its weekly revenue peak at approximately $410K in the week of February 21, before tapering off to around $127K by the end of March. Weekly downloads fluctuated, starting at 12.7K in late December and settling at around 9.4K by the end of the quarter. The game’s active user base remained strong, rising from 370K to nearly 388K by the end of March.

Five Nights at Freddy's AR from Illumix, Inc. experienced a decline in weekly revenue, starting at around $3K and dropping to about $747 by the end of March. Downloads also saw a downward trend, beginning at 5.5K and falling to 1.9K. Active users decreased from 38.8K to 37.5K over the same period.

Jurassic World Alive by Jam City, Inc. maintained relatively stable revenue, peaking at approximately $9.3K in early February and ending the quarter at around $8.7K. Downloads showed a sharp decline from 5.2K in late January to about 1.6K by the end of March. Active users also declined over the quarter, from 7.8K in late January to around 4.6K.

STEPN by FindSatoshi Lab Limited, a new entrant, saw a significant increase in weekly downloads, starting from just 8 in late January to nearly 2K by the end of March. Active users followed a similar trend, growing from 111 in early February to about 2.4K by the end of the quarter.

COIN: Always Be Earning from Xy Labs, Inc. had a steady weekly revenue of around $1K to $2K throughout the quarter. Downloads, however, saw a significant drop from 742 in early January to just 50 by the end of March. Active users also declined from 2K in early January to about 1.5K by the end of the quarter.

These insights highlight the dynamic nature of the geolocation games market in Australia. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022